Sunday, 24 January 2016

The Redcoats Are Coming

The first unit of my AWI project is now just about completed. The bulk of the painting has been done and just have the command and a few final touch ups to do.
Then it is the grass and tufts to complete the bases, but unsure if I will wait to get another unit done before this next step.

This unit has taken roughly a week of spare time to complete, which means it will most likely take me 3 - 4 months to get the British force all painted (10-12 battalions). This should be quite a bit for either Black Powder or Land of the Free.
The continentals will then be started and I hopeful these might be a bit quicker to paint as the scheme is a bit more rough and ready and less "crisp" white needed.

The unit nearly completed
This week I also got to play another act from Dead Mans Hand. Once again a lot of fun was had and the scenarios worked very well to produce a fun an engaging evening of games. The great thing with these scenarios is that you can replay them without them being exactly the same (aside from the set up). The more I play of Dead Mans Hand the more I want to get more figures painted to vary the weapons that I take as part of my Posse.

All in all it has been a productive week for hobby activity. Dead Man's Hand is fast becoming our game of choice, makes for an easy evenings gaming after a long day at work.
It will soon be time to head back to 1944 though as we have a few more Normandy based scenarios to play through and then some 1945 Eastern Front games to get in.

Monday, 18 January 2016

A Good Week for Hobby

This week has been a good week for hobby action. So far played a cracking game with my Eldar against a friends Dark Eldar. This was a standard 3K Epic Armageddon game, it was a very close and very fun. I didn't get any photos of the action as it was quite a fast paced game and we were both in the zone (that is what happens when the two armies are very closely matched in potential).
If people are interested I can post up my list that I have been using for my Ulthwe Eldar. As I have mentioned before it is a list that I enjoy using and it has potential.

The hardest part of the game for me was having such a fast and agile force, but nothing to target move against as most of the Dark Eldar force was off table and would deploy from the webway and the portable webway that the Dark Elder SC had. Added to this that the Dark Eldar are very fast and have a great chance of activating (even with blast markers).

It ended in a win for the Dark Eldar at the end of turn 4 ( I nearly had a chance of snatching a victory at the end of turn three with some marching Jetbikes but the objective was just out of reach).

The next game to be played this week was Dead Mans Hand. We played through the "Fistful of Lead" I believe. It is the second act in the main Dead Mans Hand rulebook.
It was a lot of fun and both James and I really enjoyed the scenes even though they did not appear very balanced on paper. We both really like this ruleset and have found the games to be very quick and a lot of thought needed for some of the scenes and definitely a poker face comes in handy. The first scene in the act is a standoff with both palyers waiting to "draw". Who draws first comes down to in game Blackjack with the initiative cards.

The Sheriff and his Lawmen

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After the action
 Also this week saw the start of painting on the AWI project for the year. The first of many Redcoats have been basecoated. So far the painting is coming along at a pace on the first unit. Importantly each step is quite straight forward and seems to work. The figures are based individually but will be on unit trays, so hopefully once all of the painting is done the units will look good and look the part.

Here is a quick picture of the unit having received the first messy stage with the red coats being done.

Saturday, 9 January 2016

Dead Mans Hand

Wednesday saw James and I take a break from our usual WW2 gaming to give Dead Mans Hand a good testing. We had so far played one game and found it very enjoyable, so decided to play through the first act in the Dead Mans Hand rulebook. 
This was made up of three very simple scenarios that escalated from a game involving just four figures through to using a full posse each. 

Each game was very entertaining and provided quite a challenge for both players, this was even the case where the scenario seemed weighted to one side. The random card element for priority that each figure would activate meant that the games were very tense in places and gave a good Wild West feel. 

In the End James and his band of Outlaws managed to beat my Lawmen in two out of three scenes (scenarios). The highlight was a shotgun tooting outlaw blasting down two lawmen in rapid succession with the same activation. 

Next week we will be playing through the second act from the Dead Mans Hand rulebook. I will also try and take some more photos of the games. 

The Cemertary, soon to become a little larger

View down Main Street

The Sheriff gets cornered
Work on the American War of Independence project continues. Two battalions of Redcoats have now been assembled and two more to be completed shortly. Painting will start soon as well. Hopefully I can find a quick method for getting the masses painted.
Finally finished reading through the Rebellion supplement for Black Powder and this was a great read and I will be trying out a number of the scenarios once the figures are ready. 

This week I already have the Dead Mans Hand game lined up as well as a game of Epic Armageddon. I will probably be using my Eldar again as I have been enjoying learning to use them, there is also the fact that my Chaos are still not ready for action yet.